Build for the Metaverse. Create immersive VR experiences using the XR Interaction Toolkit. Master locomotion, grabbing, and performance optimization.
Virtual Reality requires rethinking interaction design. This course teaches you to build VR apps for headsets like the Meta Quest. You will master the Unity XR Interaction Toolkit to handle grabbing objects, teleportation, and continuous movement. Learn to optimize for mobile VR constraints (draw calls, shader complexity) to maintain high frame rates. We also cover VR-specific UI design and handling simulator sickness.
Estimated completion time: 21 lessons • Self-paced learning • Lifetime access
Highly recommended (Quest 2/3), but simulators exist.
Focus is VR; AR is a separate specialization.
We teach comfort options like tunneling/snap turn.
We use Unity, the industry standard for mobile VR.
Go from your first step to master level. Three simple steps, all about VR/AR Development.
Every expert started at zero. This is the easy way to begin VR/AR Development.
Go past the basics. Advanced VR/AR Development is what sets you apart.
The final step: let Promethean AI auto-build 3D game environments while you focus on the big picture.