Course Level: Intermediate
-
Pathfinding Algorithms
Move units intelligently. Implement A*, Dijkstra, and Flow Fields from scratch to master navigation in grid and mesh based games.
-
Shader Graph & VFX
Create stunning visual effects. Master node-based shaders, particle systems, and post-processing to make games look beautiful.
-
VR/AR Development
Build for the Metaverse. Create immersive VR experiences using the XR Interaction Toolkit. Master locomotion, grabbing, and performance optimization.
-
Game Design Patterns
Write clean, scalable game code. Master patterns like Singleton, Observer, State, and Component to decouple systems and prevent spaghetti code.
-
Design Accessibility (WCAG)
Design inclusive digital products. Master WCAG 2.2 guidelines, color contrast, focus states, and screen reader compatibility.
-
Information Architecture
Structure complex content. Master sitemaps, taxonomies, labeling systems, and navigation design for large-scale websites.
-
Typography Mastery
Master the art of type. Learn pairing, hierarchy, leading, kerning, and variable fonts for web and mobile interfaces.
-
Brutalism in Web Design
Break the rules. Master the raw, unpolished aesthetic of Neo-Brutalism. Learn intentional grid breaking, bold typography, and high-contrast layouts.
-
Dark Mode Design
Design for low light. Master contrast ratios, elevation with gray scales, and color shifting strategies for effective Dark Mode UI.
-
Design Handoff (Zeplin)
Bridge the gap between design and code. Master specs, asset export, and communication using Zeplin and Figma Dev Mode.
