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Course Level: Intermediate

  • Pathfinding Algorithms

    Move units intelligently. Implement A*, Dijkstra, and Flow Fields from scratch to master navigation in grid and mesh based games.

  • Shader Graph & VFX

    Create stunning visual effects. Master node-based shaders, particle systems, and post-processing to make games look beautiful.

  • VR/AR Development

    Build for the Metaverse. Create immersive VR experiences using the XR Interaction Toolkit. Master locomotion, grabbing, and performance optimization.

  • Game Design Patterns

    Write clean, scalable game code. Master patterns like Singleton, Observer, State, and Component to decouple systems and prevent spaghetti code.

  • Design Accessibility (WCAG)

    Design inclusive digital products. Master WCAG 2.2 guidelines, color contrast, focus states, and screen reader compatibility.

  • Information Architecture

    Structure complex content. Master sitemaps, taxonomies, labeling systems, and navigation design for large-scale websites.

  • Typography Mastery

    Master the art of type. Learn pairing, hierarchy, leading, kerning, and variable fonts for web and mobile interfaces.

  • Brutalism in Web Design

    Break the rules. Master the raw, unpolished aesthetic of Neo-Brutalism. Learn intentional grid breaking, bold typography, and high-contrast layouts.

  • Dark Mode Design

    Design for low light. Master contrast ratios, elevation with gray scales, and color shifting strategies for effective Dark Mode UI.

  • Design Handoff (Zeplin)

    Bridge the gap between design and code. Master specs, asset export, and communication using Zeplin and Figma Dev Mode.