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web Advanced 21 lessons

WebGL & Three.js

Bring 3D to the web. Master the Three.js library to create immersive scenes, manipulate geometry, control lighting, and write custom shaders.

The web is no longer flat. This course teaches you to build immersive 3D experiences directly in the browser using WebGL and the Three.js library. You will learn the core concepts of the scene graph, cameras, and renderers. Dive into manipulating geometries, applying realistic PBR materials, and setting up lighting and shadows. The course culminates in writing custom GLSL shaders, allowing you to create visual effects that go far beyond standard libraries.

100% Free & Lifetime Access
⏱️ 5-Minute Lessons (Bite-sized learning)
🚀 21-Lesson Path (Independent modules)
📱 Mobile Friendly (Learn anywhere)
Creative Devs
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Secure Enrollment via SSL

Complete Course Syllabus

  • 1
    Three.js Basics
    Scene, Camera, Renderer, and the update loop.
  • 2
    Geometry & Materials
    Working with meshes and PBR textures.
  • 3
    Lights & Shadows
    Setting up realistic environments and casting shadows.
  • 4
    GLSL Shaders
    Writing custom vertex and fragment shaders.
  • 5
    Physics & Interaction
    Detecting clicks (raycasting) and adding gravity.

Estimated completion time: 21 lessons • Self-paced learning • Lifetime access

Career Outlook

Estimated Salary
$110k - $160k

Career Paths

Creative Developer $110k-$160k
WebGL Specialist $120k-$180k
Interactive Designer $90k-$140k

What You Will Learn

Create interactive 3D scenes using the Three.js library
Manipulate meshes, geometries, and materials programmatically
Implement realistic lighting, shadows, and environment maps
Write custom visual effects using GLSL shaders
Optimize 3D assets and render loops for performance

Skills You Will Gain

Three.js WebGL GLSL Shaders 3D Math Creative Coding

Who Is This For

Creative Developers
Frontend Devs
Game Designers

Prerequisites

JavaScript
Basic Math

WebGL & Three.js FAQs

Math heavy?

Linear algebra helps, but libraries handle much of it.

Need Blender?

Helpful for creating models, but not required code-wise.

Performance?

We teach optimization techniques for smooth 60fps.

Mobile support?

Yes, WebGL runs on modern mobile browsers.

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