Capture reality in 3D. Master photogrammetry, point clouds, and Gaussian Splatting for holographic VR/AR experiences.
Video is flat; Volumetric Video is spatial. This course teaches the pipeline for capturing real-world people and places into 3D. You will learn Photogrammetry basics, handle Lidar point clouds, and master the cutting-edge Gaussian Splatting technique for real-time rendering. We cover compression standards for streaming 3D video and integrating these assets into Unity or Unreal for VR/AR. The future of memories and telepresence.
Estimated completion time: 21 lessons • Self-paced learning • Lifetime access
A decent GPU (NVIDIA) and a camera/phone.
Understanding 3D space helps; tools do the math.
This captures *reality* rather than sculpting it.
Large; we teach optimization and streaming.