Capture reality in 3D. Master photogrammetry, point clouds, and Gaussian Splatting for holographic VR/AR experiences.
Video is flat; Volumetric Video is spatial. This course teaches the pipeline for capturing real-world people and places into 3D. You will learn Photogrammetry basics, handle Lidar point clouds, and master the cutting-edge Gaussian Splatting technique for real-time rendering. We cover compression standards for streaming 3D video and integrating these assets into Unity or Unreal for VR/AR. The future of memories and telepresence.
Estimated completion time: 21 lessons • Self-paced learning • Lifetime access
A decent GPU (NVIDIA) and a camera/phone.
Understanding 3D space helps; tools do the math.
This captures *reality* rather than sculpting it.
Large; we teach optimization and streaming.
Go from your first step to master level. Three simple steps, all about Volumetric Video Eng.
Get the basics of Volumetric Video Eng right, and everything after gets easier.
Know the basics? Good. Now learn the parts of Volumetric Video Eng most people never reach.
This is the shortcut: Replit Agent helps you build working apps from a description — and master Volumetric Video Eng faster.