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Unity DOTS

Unlock extreme performance. Master the Data-Oriented Technology Stack (DOTS), ECS, Jobs System, and Burst Compiler in Unity.

Object-Oriented Programming (OOP) is slow for massive scales. DOTS is Unity's high-performance multithreaded architecture. This course teaches the Entity Component System (ECS) pattern. You will separate Data (Components) from Behavior (Systems), allowing the Burst Compiler to optimize code for CPU caches. Learn to schedule parallel Jobs to move thousands of objects efficiently. Essential for RTS games or simulations with massive entity counts.

100% Free & Lifetime Access
⏱️ 5-Minute Lessons (Bite-sized learning)
🚀 21-Lesson Path (Independent modules)
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Complete Course Syllabus

  • 1
    Data Oriented
    Why CPU cache misses kill performance (OOP vs DOD).
  • 2
    ECS Fundamentals
    Entities, Components, and Systems explained.
  • 3
    Job System
    Multithreading logic safely without race conditions.
  • 4
    Burst Compiler
    Compiling C# to highly optimized machine code.
  • 5
    Hybrid ECS
    Mixing GameObjects with Entities for flexibility.

Estimated completion time: 21 lessons • Self-paced learning • Lifetime access

Career Outlook

Estimated Salary
$120k - $160k

Career Paths

Performance Engineer $130k-$175k
Senior Gameplay Eng $125k-$165k
Simulation Architect $140k-$180k

What You Will Learn

Architect games using Entity Component System (ECS)
Write high-performance multithreaded code using C# Jobs
Optimize logic using the Burst Compiler for SIMD speed
Manage memory manually with NativeArrays
Simulate tens of thousands of entities at 60fps

Skills You Will Gain

Unity DOTS ECS C# Jobs System Burst Compiler Data-Oriented Design

Who Is This For

Performance Engs
Senior Unity Devs
Tech Leads

Prerequisites

Advanced Unity
C# Proficiency

Unity DOTS FAQs

Hard?

Yes, requires unlearning OOP habits entirely.

Production ready?

Yes, Unity DOTS 1.0 is officially released.

Use cases?

RTS, Swarms, Cities, and CPU-heavy logic.

C++?

No, it is high-performance C# (HPC#).

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