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game Intermediate 21 lessons

Shader Graph & VFX

Create stunning visual effects. Master node-based shaders, particle systems, and post-processing to make games look beautiful.

Visual Effects (VFX) make games feel juicy and polished. This course teaches the art of Tech Art using node-based Shader Graphs (Unity/Unreal). You will learn to create dissolving meshes, holographic shields, and stylized water. Master Particle Systems to create fire, smoke, and magic spells. We also cover Post-Processing effects like Bloom and Color Grading to finalize the look. Bridging the gap between code and art.

100% Free & Lifetime Access
⏱️ 5-Minute Lessons (Bite-sized learning)
🚀 21-Lesson Path (Independent modules)
📱 Mobile Friendly (Learn anywhere)
Tech Artists
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Secure Enrollment via SSL

Complete Course Syllabus

  • 1
    Shader Basics
    Textures, UVs, and the PBR lighting model.
  • 2
    Node Logic
    Math nodes, time inputs, and noise generation.
  • 3
    Transparency & Depth
    Creating water, glass, and holographic effects.
  • 4
    Particle Systems
    Emitters, curves, and sub-emitters for explosions.
  • 5
    Post-Processing
    Bloom, Vignette, and Color Grading for mood.

Estimated completion time: 21 lessons • Self-paced learning • Lifetime access

Career Outlook

Estimated Salary
$100k - $150k

Career Paths

VFX Artist $90k-$140k
Technical Artist $100k-$150k
Graphics Engineer $110k-$160k

What You Will Learn

Create dynamic materials using node-based Shader Graphs
Simulate fire, smoke, and magic using Particle Systems
Implement post-processing effects for cinematic visuals
Optimize shaders for mobile and VR performance
Design 'juicy' game feel effects like hit flashes

Skills You Will Gain

Shader Graph HLSL Concepts Particle Systems Post-Processing Technical Art

Who Is This For

Technical Artists
Indie Devs
3D Artists

Prerequisites

Game Engine Basics
Artistic Eye

Shader Graph & VFX FAQs

Coding?

No, visual nodes. But logic is similar to code.

Art skills?

Helps, but we focus on the technical implementation.

Unity or Unreal?

Concepts apply to both Shader Graph and Materials.

Optimization?

Yes, we cover overdraw and instruction counts.

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