Write interactive stories. Master branching dialogue, environmental narrative, and world building using tools like Twine and Ink.
Game writing is non-linear. This course teaches the craft of interactive storytelling. You will learn to structure branching narratives where player choice matters. Master the 'Bark' (combat dialogue), item descriptions, and quest logs. We cover environmental storytelling (show, don't tell) and world-building bibles. You will use Twine to prototype complex story structures and learn how to integrate text into game engines.
Estimated completion time: 21 lessons • Self-paced learning • Lifetime access
No, it is non-linear and logic-based.
Minimal scripting in Twine/Ink for logic.
We help you ship a Twine game as a sample.
Yes, writing roles are often remote-friendly.
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