Write clean, scalable game code. Master patterns like Singleton, Observer, State, and Component to decouple systems and prevent spaghetti code.
Games are complex software systems. This course teaches Design Patterns specifically applied to game development. You will learn why Singletons are dangerous but useful, how the Observer pattern decouples achievements from gameplay, and how the State pattern manages player animation and logic. We also cover the Entity Component System (ECS) concept conceptually. Write code that is easy to debug, extend, and refactor.
Estimated completion time: 21 lessons • Self-paced learning • Lifetime access
No, patterns apply to Unity, Unreal, or Godot.
We cover the Component pattern, a precursor to ECS.
Requires abstract thinking about code structure.
Heavily inspired by 'Game Programming Patterns'.