Make games sound alive. Implement adaptive music, spatial 3D sound, and Foley effects using middleware like FMOD or Wwise.
Audio is 50% of the experience. This course teaches the technical implementation of game audio. You will learn to use Audio Middleware (FMOD/Wwise) to create adaptive music systems that change with gameplay intensity. Master spatial audio to let players hear where enemies are. We cover triggering SFX via code/animation events, randomizing pitch/volume for realism, and optimizing audio compression for memory.
Estimated completion time: 21 lessons • Self-paced learning • Lifetime access
No, this is about technical implementation.
No, we use existing assets to teach integration.
Industry standard for complex audio logic.
Some C# to trigger sounds from the game.