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design Advanced 21 lessons

Design Ops Fundamentals

Scale design teams effectively. Manage tooling, hiring pipelines, team workflows, and cross-functional collaboration processes.

DesignOps is the 'DevOps' of the creative world. This course teaches you to manage design at scale. You will learn to operationalize the design workflow, managing tool stacks (Figma, Jira, Notion) and file organization. Master the rituals of high-performing teams: Critiques, Standups, and Retrospectives. We cover hiring strategies, onboarding new designers, and measuring team impact with metrics. Essential for Design Leads and Managers building world-class teams.

100% Free & Lifetime Access
⏱️ 5-Minute Lessons (Bite-sized learning)
🚀 21-Lesson Path (Independent modules)
📱 Mobile Friendly (Learn anywhere)
Design Mgrs
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Secure Enrollment via SSL

Complete Course Syllabus

  • 1
    What is DesignOps?
    Defining the role: People, Process, and Tools.
  • 2
    Tooling Strategy
    Standardizing Figma files, plugins, and libraries.
  • 3
    Team Rituals
    Running critiques that actually improve work.
  • 4
    Hiring & Onboarding
    Building a pipeline and ramping up designers fast.
  • 5
    Measuring Success
    Defining KPIs for design quality and speed.

Estimated completion time: 21 lessons • Self-paced learning • Lifetime access

Career Outlook

Estimated Salary
$120k - $160k

Career Paths

DesignOps Manager $130k-$180k
Head of Design $150k-$220k
Design Producer $110k-$150k

What You Will Learn

Establish efficient design workflows and file management
Manage the design tool stack and licenses
Create onboarding programs for new design hires
Facilitate effective design critiques and team rituals
Measure and report on design team velocity and impact

Skills You Will Gain

Team Management Workflow Optimization Hiring Strategy Tool Administration Process Design

Who Is This For

Design Managers
Lead Designers
Ops Specialists

Prerequisites

Senior Design Experience

Design Ops Fundamentals FAQs

Management role?

Yes, focuses on operations over pixels.

For startups?

Usually for teams of 10+ designers.

HR?

Partial overlap with HR on hiring/culture.

Tools?

Focus is on *managing* tools, not using them.

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