Break games professionally. Learn functionality, regression, compliance, and destructive testing methodologies for the game industry.
Game Testing is rigorous engineering work. This course covers the specialized lifecycle of Game QA. You will learn to write detailed bug reports with reproduction steps, verify fixes, and perform Regression testing. We cover Compliance testing (TRC/TCR) for consoles, destructive testing to find edge cases, and using debug tools/cheats. Learn the difference between Black Box and White Box testing in a game engine context.
Estimated completion time: 21 lessons • Self-paced learning • Lifetime access
No, it's repetitive, methodical breaking of code.
Entry level is low, but leads/engineers earn well.
Harder due to hardware security (Dev Kits).
Often leads to Design, Production, or Engineering.