Improve games with data. Learn to track player behavior, analyze retention funnels, and balance gameplay using telemetry.
Designing games is art; refining them is science. This course teaches Game Analytics. You will learn to define custom events (LevelComplete, ItemBought), implement SDKs like Unity Analytics or GameAnalytics, and visualize data. We focus on key metrics: Retention (D1/D7/D30), Churn, ARPU, and conversion funnels. Learn to balance difficulty curves by identifying where players quit. Essential for F2P and Live Service games.
Estimated completion time: 21 lessons • Self-paced learning • Lifetime access
Basic stats; tools handle the heavy lifting.
We cover GDPR/CCPA compliance for player data.
Focus on free/standard tools like Unity Analytics.
Yes, crucial for fixing indie games post-launch.
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