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game Intermediate 21 lessons

Game Analytics

Improve games with data. Learn to track player behavior, analyze retention funnels, and balance gameplay using telemetry.

Designing games is art; refining them is science. This course teaches Game Analytics. You will learn to define custom events (LevelComplete, ItemBought), implement SDKs like Unity Analytics or GameAnalytics, and visualize data. We focus on key metrics: Retention (D1/D7/D30), Churn, ARPU, and conversion funnels. Learn to balance difficulty curves by identifying where players quit. Essential for F2P and Live Service games.

100% Free & Lifetime Access
⏱️ 5-Minute Lessons (Bite-sized learning)
🚀 21-Lesson Path (Independent modules)
📱 Mobile Friendly (Learn anywhere)
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Complete Course Syllabus

  • 1
    Metrics 101
    DAU/MAU, Retention, and Session Length explained.
  • 2
    Event Taxonomy
    Designing a clean tracking plan for your game.
  • 3
    Implementation
    Coding analytics calls in C# and debugging.
  • 4
    Funnels & Progression
    Visualizing drop-off rates in tutorials and levels.
  • 5
    Balancing
    Using heatmaps to nerf/buff weapons and enemies.

Estimated completion time: 21 lessons • Self-paced learning • Lifetime access

Career Outlook

Estimated Salary
$90k - $130k

Career Paths

Game Data Analyst $95k-$135k
Product Manager $110k-$150k
LiveOps Manager $100k-$140k

What You Will Learn

Implement analytics SDKs to track custom game events
Analyze Retention and Churn to improve player engagement
Design Funnels to identify where players get stuck
Balance gameplay difficulty using death/win heatmaps
Create dashboards to monitor LiveOps performance

Skills You Will Gain

Game Analytics Data Visualization SQL Basics A/B Testing LiveOps

Who Is This For

Product Managers
Game Designers
Data Analysts

Prerequisites

Game Dev understanding

Game Analytics FAQs

Math?

Basic stats; tools handle the heavy lifting.

Privacy?

We cover GDPR/CCPA compliance for player data.

Tools?

Focus on free/standard tools like Unity Analytics.

Indies?

Yes, crucial for fixing indie games post-launch.

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