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Shader Graph & VFX

Shader Graph & VFX

Shader Graph & VFX

Master the essentials through 21 focused micro-lessons you can complete at your own pace.

21Modules
79Minutes
🎓Self-Paced
✅Free Access

What You’ll Learn

✓You will be able to understand the fundamental concepts and workflow of Unity's Shader Graph.
✓You will be able to confidently navigate and utilize all essential components of the Shader Graph editor.
✓You will be able to identify and select appropriate nodes for various shader effects.
✓You will be able to create a basic unlit or lit shader for a mesh.
✓You will be able to control material colors using node-based color inputs and properties.
✓You will be able to manipulate positions, directions, and other vector-based data in your shaders.
✓You will be able to incorporate textures into your shaders for detailed visuals.
✓You will be able to control how textures are mapped onto your models.
✓You will be able to use math nodes to combine and modify shader data.
✓You will be able to create smooth transitions and remap values between different ranges.
✓You will be able to understand the distinct responsibilities of vertex and fragment stages.
✓You will be able to create simple vertex-based animations like wave effects.

Course Modules

1
3 min

Introduction to Shader Graph Basics

An overview of Shader Graph's purpose and its role in creating visual effects in game engines.

🏆 You will be able to understand the fundamental concepts and workflow of Unity's Shader Graph.

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2
4 min

Navigating the Shader Graph Interface

Familiarization with the Shader Graph window, nodes, and inspector panels.

🏆 You will be able to confidently navigate and utilize all essential components of the Shader Graph editor.

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3
3 min

Understanding Shader Graph Nodes

Exploring the different categories and functions of nodes available in Shader Graph.

🏆 You will be able to identify and select appropriate nodes for various shader effects.

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4
4 min

Creating Basic Surface Shaders

Building a simple shader that affects the surface properties of a 3D model.

🏆 You will be able to create a basic unlit or lit shader for a mesh.

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5
3 min

Working with Color Nodes and Properties

Learning to input, manipulate, and expose color values within shaders.

🏆 You will be able to control material colors using node-based color inputs and properties.

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6
3 min

Utilizing Vector Nodes for Positions and Directions

Understanding how to use Vector2, Vector3, and Vector4 nodes for spatial data.

🏆 You will be able to manipulate positions, directions, and other vector-based data in your shaders.

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7
4 min

Implementing Texture Sampling

Learning to use texture nodes to sample images and apply them to surfaces.

🏆 You will be able to incorporate textures into your shaders for detailed visuals.

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8
4 min

UV Manipulation for Texturing

Exploring techniques to modify UV coordinates for tiling, offsetting, and rotating textures.

🏆 You will be able to control how textures are mapped onto your models.

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9
3 min

Basic Math Operations in Shaders

Performing fundamental mathematical calculations like addition, subtraction, multiplication, and division.

🏆 You will be able to use math nodes to combine and modify shader data.

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10
4 min

Lerp and Remap for Smooth Transitions

Understanding how to blend values and remap ranges for controlled effects.

🏆 You will be able to create smooth transitions and remap values between different ranges.

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11
3 min

Introduction to Vertex and Fragment Shaders

Differentiating between the roles of vertex and fragment shaders in the rendering pipeline.

🏆 You will be able to understand the distinct responsibilities of vertex and fragment stages.

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12
4 min

Controlling Vertex Positions

Modifying vertex positions in the vertex shader stage for animation and deformation.

🏆 You will be able to create simple vertex-based animations like wave effects.

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13
4 min

Normal Mapping for Surface Detail

Applying normal maps to simulate surface irregularities and add depth without extra geometry.

🏆 You will be able to create realistic surface details using normal maps.

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14
4 min

Metallic and Smoothness Maps

Using metallic and smoothness textures to define material properties like reflectivity and roughness.

🏆 You will be able to achieve realistic PBR (Physically Based Rendering) material looks.

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15
3 min

Emissive Shaders for Glow Effects

Creating shaders that emit light, producing glowing or self-illuminated objects.

🏆 You will be able to make objects appear to glow or emit light.

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16
4 min

Alpha Blending and Transparency

Controlling object transparency and blending using alpha values.

🏆 You will be able to create see-through materials and transparent effects.

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17
4 min

Introduction to Shader Graph Sub-Graphs

Learning to create reusable blocks of nodes to organize complex shaders.

🏆 You will be able to build modular and reusable shader components.

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18
5 min

Custom Function Nodes

Writing custom HLSL code within Shader Graph for advanced functionality.

🏆 You will be able to extend Shader Graph's capabilities with custom code.

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19
5 min

Screen Space Effects with Shader Graph

Creating post-processing effects that operate on the entire screen.

🏆 You will be able to implement screen-space shaders like bloom or color correction.

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20
4 min

Shader Graph for Particle Systems

Customizing particle shaders for unique visual effects in particle systems.

🏆 You will be able to create advanced and stylized particle effects.

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21
4 min

Optimizing Shader Graph Performance

Techniques for reducing shader complexity and improving rendering performance.

🏆 You will be able to create efficient shaders that don't negatively impact frame rates.

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Ready to Start Learning?

Master Shader Graph & VFX at your own pace. Begin with Module 1 and progress through all 21 modules.

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Key Takeaways

Module What You Learn Time
Introduction to Shader Graph Basics You will be able to understand the fundamental concepts and workflow of Unity's Shader Graph. 3 min
Navigating the Shader Graph Interface You will be able to confidently navigate and utilize all essential components of the Shader Graph editor. 4 min
Understanding Shader Graph Nodes You will be able to identify and select appropriate nodes for various shader effects. 3 min
Creating Basic Surface Shaders You will be able to create a basic unlit or lit shader for a mesh. 4 min
Working with Color Nodes and Properties You will be able to control material colors using node-based color inputs and properties. 3 min
Utilizing Vector Nodes for Positions and Directions You will be able to manipulate positions, directions, and other vector-based data in your shaders. 3 min
Implementing Texture Sampling You will be able to incorporate textures into your shaders for detailed visuals. 4 min
UV Manipulation for Texturing You will be able to control how textures are mapped onto your models. 4 min
Basic Math Operations in Shaders You will be able to use math nodes to combine and modify shader data. 3 min
Lerp and Remap for Smooth Transitions You will be able to create smooth transitions and remap values between different ranges. 4 min
Introduction to Vertex and Fragment Shaders You will be able to understand the distinct responsibilities of vertex and fragment stages. 3 min
Controlling Vertex Positions You will be able to create simple vertex-based animations like wave effects. 4 min
Normal Mapping for Surface Detail You will be able to create realistic surface details using normal maps. 4 min
Metallic and Smoothness Maps You will be able to achieve realistic PBR (Physically Based Rendering) material looks. 4 min
Emissive Shaders for Glow Effects You will be able to make objects appear to glow or emit light. 3 min
Alpha Blending and Transparency You will be able to create see-through materials and transparent effects. 4 min
Introduction to Shader Graph Sub-Graphs You will be able to build modular and reusable shader components. 4 min
Custom Function Nodes You will be able to extend Shader Graph's capabilities with custom code. 5 min
Screen Space Effects with Shader Graph You will be able to implement screen-space shaders like bloom or color correction. 5 min
Shader Graph for Particle Systems You will be able to create advanced and stylized particle effects. 4 min
Optimizing Shader Graph Performance You will be able to create efficient shaders that don't negatively impact frame rates. 4 min

Frequently Asked Questions

What is shader graph & vfx?
Shader Graph & VFX is the skill this free online course covers. Through 21 structured micro-learning modules, you will learn the core concepts, practical techniques, and real-world applications of shader graph & vfx step by step.
How long is the Shader Graph & VFX course?
The Shader Graph & VFX course consists of 21 bite-sized modules, each taking about 3-5 minutes. The total course takes approximately 84 minutes to complete, and you can progress at your own pace.
Is the Shader Graph & VFX course free?
Yes, the Shader Graph & VFX course is completely free and accessible online. There is no sign-up required — you can start learning immediately and work through all 21 modules at your own pace.
Do I need prior experience for Shader Graph & VFX?
No prior experience is needed. The Shader Graph & VFX course is designed for beginners and starts with the fundamentals. Each module builds on the previous one, so you can progress from basic concepts to practical skills regardless of your starting level.