Build for the Metaverse. Create immersive VR experiences using the XR Interaction Toolkit. Master locomotion, grabbing, and performance optimization.
Virtual Reality requires rethinking interaction design. This course teaches you to build VR apps for headsets like the Meta Quest. You will master the Unity XR Interaction Toolkit to handle grabbing objects, teleportation, and continuous movement. Learn to optimize for mobile VR constraints (draw calls, shader complexity) to maintain high frame rates. We also cover VR-specific UI design and handling simulator sickness.
Estimated completion time: 21 lessons • Self-paced learning • Lifetime access
Highly recommended (Quest 2/3), but simulators exist.
Focus is VR; AR is a separate specialization.
We teach comfort options like tunneling/snap turn.
We use Unity, the industry standard for mobile VR.