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game Intermediate 21 lessons

VR/AR Development

Build for the Metaverse. Create immersive VR experiences using the XR Interaction Toolkit. Master locomotion, grabbing, and performance optimization.

Virtual Reality requires rethinking interaction design. This course teaches you to build VR apps for headsets like the Meta Quest. You will master the Unity XR Interaction Toolkit to handle grabbing objects, teleportation, and continuous movement. Learn to optimize for mobile VR constraints (draw calls, shader complexity) to maintain high frame rates. We also cover VR-specific UI design and handling simulator sickness.

100% Free & Lifetime Access
⏱️ 5-Minute Lessons (Bite-sized learning)
🚀 21-Lesson Path (Independent modules)
📱 Mobile Friendly (Learn anywhere)
XR Devs
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Complete Course Syllabus

  • 1
    XR Setup
    Configuring Unity for OpenXR and Quest deployment.
  • 2
    Locomotion
    Teleporting vs Smooth Walking and motion sickness.
  • 3
    Interactions
    Grabbing, throwing, and using sockets/hinges.
  • 4
    VR UI
    Building menus that exist in 3D space (diegetic).
  • 5
    Optimization
    Baking light and reducing draw calls for mobile.

Estimated completion time: 21 lessons • Self-paced learning • Lifetime access

Career Outlook

Estimated Salary
$110k - $160k

Career Paths

VR Developer $110k-$150k
XR Engineer $120k-$170k
Simulation Dev $100k-$145k

What You Will Learn

Build immersive VR apps for Meta Quest and PC VR
Implement Teleportation and Continuous locomotion
Create interactable objects with physics hands
Optimize graphics for mobile VR frame rate targets
Design World-Space UIs that work in 3D

Skills You Will Gain

Unity XR VR Interaction Optimization 3D UI Design Locomotion Systems

Who Is This For

Game Devs
Simulation Engs
Architectural Viz

Prerequisites

Unity Basics
C#

VR/AR Development FAQs

Headset?

Highly recommended (Quest 2/3), but simulators exist.

AR too?

Focus is VR; AR is a separate specialization.

Motion sickness?

We teach comfort options like tunneling/snap turn.

Unreal?

We use Unity, the industry standard for mobile VR.

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