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game Beginner 21 lessons

Level Design Masterclass

Design immersive worlds. Master pacing, flow, leading lines, and environmental storytelling. Learn to 'greybox' layouts for gameplay testing.

Level Design is where gameplay mechanics meet the player. This course teaches the theory and practice of building levels. You will learn to 'greybox' (blockout) layouts to test flow and combat encounters before adding art. Master guiding the player using light, color, and geometry (Leading Lines). We cover pacing, environmental storytelling, and optimizing levels for performance using occlusion culling and baking lightmaps.

100% Free & Lifetime Access
⏱️ 5-Minute Lessons (Bite-sized learning)
🚀 21-Lesson Path (Independent modules)
📱 Mobile Friendly (Learn anywhere)
Level Designers
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Secure Enrollment via SSL

Complete Course Syllabus

  • 1
    Greyboxing
    Blocking out geometry to test scale and fun.
  • 2
    Guiding the Player
    Using light, color, and landmarks for navigation.
  • 3
    Pacing & Flow
    Balancing tension, rest, and combat intensity.
  • 4
    Storytelling
    Narrative through set dressing and object placement.
  • 5
    Lighting & Opt
    Baking lightmaps and performance culling.

Estimated completion time: 21 lessons • Self-paced learning • Lifetime access

Career Outlook

Estimated Salary
$70k - $100k

Career Paths

Level Designer $75k-$110k
Environment Artist $80k-$120k
World Builder $70k-$100k

What You Will Learn

Create greybox blockouts to test gameplay flow rapidly
Guide players subconsciously using light and composition
Design combat encounters and puzzle pacing curves
Implement environmental storytelling without text
Optimize levels using occlusion and baked lighting

Skills You Will Gain

Level Layout Greyboxing Visual Language Lighting Pacing

Who Is This For

Level Designers
Environment Artists
Indie Devs

Prerequisites

Game Editor Basics
Design Sense

Level Design Masterclass FAQs

Art skills?

No, focus is on layout and logic, not modeling.

Engine?

Concepts apply universally; we show Unity/UE.

Coding?

Minimal; mostly editor tools and scripting events.

Portfolio?

Helping you build a level flythrough portfolio.

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