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system Advanced 21 lessons

Network Programming (C++)

Build high-performance network applications. Master Socket programming, TCP/UDP internals, and Asynchronous I/O using C++.

Network programming is the foundation of the internet. This course teaches you to build clients and servers from scratch using C++. You will master the Berkeley Sockets API, understand the nuances of TCP vs UDP, and implement custom application protocols. We dive into high-performance I/O models like Select, Poll, Epoll, and IO_URING to handle thousands of concurrent connections. Perfect for developers building game servers, proxies, or high-frequency trading gateways.

100% Free & Lifetime Access
⏱️ 5-Minute Lessons (Bite-sized learning)
🚀 21-Lesson Path (Independent modules)
📱 Mobile Friendly (Learn anywhere)
Net Engineers
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Secure Enrollment via SSL

Complete Course Syllabus

  • 1
    Socket Basics
    Creating, binding, and listening on sockets in C++.
  • 2
    TCP vs UDP
    Reliable streams vs Datagrams and when to use each.
  • 3
    Protocol Design
    Defining binary message formats and serialization.
  • 4
    Concurrency Models
    Multithreading vs Event-driven architectures.
  • 5
    High Performance
    Using Epoll and IO_URING for C10K problems.

Estimated completion time: 21 lessons • Self-paced learning • Lifetime access

Career Outlook

Estimated Salary
$120k - $165k

Career Paths

Network Software Eng $130k-$170k
Game Server Eng $120k-$160k
Systems Developer $125k-$165k

What You Will Learn

Implement robust TCP and UDP clients and servers in C++
Design and parse custom binary application protocols
Utilize non-blocking I/O and multiplexing (Epoll/Kqueue)
Debug network traffic at the packet level
Architecture high-concurrency network services

Skills You Will Gain

C++ Networking Socket API TCP/IP Stack Async I/O Protocol Design

Who Is This For

Game Server Devs
HFT Engineers
Systems Programmers

Prerequisites

Strong C++
Networking Basics

Network Programming (C++) FAQs

Low level?

Yes, working directly with OS system calls.

Libraries?

We start raw, then look at Boost.Asio.

Hard?

Requires memory management and pointer skills.

Python?

No, C++ is standard for high-performance nets.

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