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mobile Intermediate 21 lessons

AR Development (Unity)

Build immersive Augmented Reality experiences. Master Unity 3D and AR Foundation to create apps that blend digital content with the real world.

Augmented Reality is changing how we interact with the world. This course teaches you to build mobile AR apps using the Unity game engine and AR Foundation (combining ARKit and ARCore). You will learn to detect planes (floors/tables), place virtual objects, and implement image tracking to trigger events. We explore lighting estimation for realism and face tracking for filters. Perfect for developers wanting to build the next Pokémon GO or IKEA Place.

100% Free & Lifetime Access
⏱️ 5-Minute Lessons (Bite-sized learning)
🚀 21-Lesson Path (Independent modules)
📱 Mobile Friendly (Learn anywhere)
XR Devs
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Secure Enrollment via SSL

Complete Course Syllabus

  • 1
    Unity & AR Setup
    Configuring the XR Interaction Toolkit and packages.
  • 2
    Plane Detection
    Finding surfaces and placing objects on them.
  • 3
    Image Tracking
    Triggering content when the camera sees a poster.
  • 4
    Face Tracking
    Mapping 3D meshes to user faces (Filters).
  • 5
    Interaction
    Selecting and manipulating virtual objects via touch.

Estimated completion time: 21 lessons • Self-paced learning • Lifetime access

Career Outlook

Estimated Salary
$100k - $140k

Career Paths

AR Developer $105k-$145k
Unity Engineer $95k-$135k
Creative Technologist $100k-$140k

What You Will Learn

Build mobile AR applications using Unity and C#
Implement plane detection to place objects in the real world
Utilize image tracking to trigger digital augmentations
Apply lighting estimation for realistic virtual object rendering
Deploy AR apps to both iOS and Android devices

Skills You Will Gain

Unity 3D C# Programming AR Foundation ARKit/ARCore 3D Math

Who Is This For

Game Developers
Creative Coders
Mobile Devs

Prerequisites

C# Basics
Unity Interface

AR Development (Unity) FAQs

Headset needed?

No, focuses on handheld AR (phones/tablets).

Math heavy?

Some 3D vector math, but Unity handles much.

Coding?

Yes, C# scripting for interaction logic.

Future proof?

AR skills transfer to glasses (Vision Pro/Quest).

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